It's Just A Game Mods (
itsjustthemads) wrote2012-01-07 09:31 am
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Entry tags:
Tenth Week
[Frank is currently grooming a troll doll.]
Hi, everyone! How’s tricks? I’m afraid Dr. F won’t be in today. He was on the phone with Steven Spielberg for four hours last night after that FX made-for-TV-movie marathon and now he’s down in the lab trying to clone a Utahraptor. You know how it goes. So I’m supposed to send you your experiment, aaaaand it looks like...first chapter or two of something called “The Eye of Argon!”
I don’t know what it’s about, but have fun anyway, kids! Just page me if ya need something, my number’s on the fridge.
---------------------------
[OOC]
You would think this would be a quiet week around the SOL, but all sorts of things seem to have happened overnight. Your characters will wake up on the same Satellite, except somehow it looks...different. While all the decks and functions are the same, the decor of it seems to have changed to a more complex-looking, blue-hued ship. However, that’s not the worst of what’s happening now...
Early in the week, characters will start having dark spectre versions of themselves showing up and following them around. These “shadow-selves” look exactly like your characters, except their skin, clothes and hair are all colored gray and black. No one can hear the spectres speak except their original selves...your character can’t hear what other spectres say, but they can hear their own dopplegangers. These spectres start out just by whispering nasty things...telling you that your friends are fat, lazy and stupid, and that you should tell them what you really think of them. Sometimes the spectres will switch things around and remind you of what a useless, stupid loser you are. For the most part, these spectres are easy to ignore.
But as the week goes on, things get worse and worse. The dark spectres begin to act more annoying, tripping people in the halls, pushing them around, or stealing their food and possessions. If your character is riffing this week, they may even interfere with the experiments! By the end of the week, they’re an absolute nightmare. Your dark spectre will latch itself onto you or your nearby friends, biting, clawing and shrieking obscenities in your ears. They start to spew sticky green goop from their mouths that will ensnare or weaken characters. And if you don’t watch out, they’ll get into the 12th deck and begin messing with ship functions...gravity, air pressure, the food synthesizer, even hull integrity. Worst of all, unlike most strange effects on the ship, the dark spectres won’t just disappear at the end of the week. It’s up to you to get rid of them!
And how do you get rid of them? Well, luckily these dopplegangers are just as squishy as you are, which means beating them into submission or killing them works fine. Your best bet may be to shoot them out the nearest airlock. Something might happen if you get rid of all the dark spectres, though...
What’s more, this event has triggered something in the morale points system...morale points are now worth double! This means that your morale-boosting activities will earn you twice as many points...but at the same time, you will also lose double the points for poor morale. And with these spectres roaming around, morale is definitely in jeopardy!
Your experiment this week is chapters 1 and 2 from The Eye of Argon and is now available in the mod email. The following characters have been assigned riff duty:
Iron Liz
Terra
MakubeX
Current SOL morale is:
Decent
Hi, everyone! How’s tricks? I’m afraid Dr. F won’t be in today. He was on the phone with Steven Spielberg for four hours last night after that FX made-for-TV-movie marathon and now he’s down in the lab trying to clone a Utahraptor. You know how it goes. So I’m supposed to send you your experiment, aaaaand it looks like...first chapter or two of something called “The Eye of Argon!”
I don’t know what it’s about, but have fun anyway, kids! Just page me if ya need something, my number’s on the fridge.
---------------------------
[OOC]
You would think this would be a quiet week around the SOL, but all sorts of things seem to have happened overnight. Your characters will wake up on the same Satellite, except somehow it looks...different. While all the decks and functions are the same, the decor of it seems to have changed to a more complex-looking, blue-hued ship. However, that’s not the worst of what’s happening now...
Early in the week, characters will start having dark spectre versions of themselves showing up and following them around. These “shadow-selves” look exactly like your characters, except their skin, clothes and hair are all colored gray and black. No one can hear the spectres speak except their original selves...your character can’t hear what other spectres say, but they can hear their own dopplegangers. These spectres start out just by whispering nasty things...telling you that your friends are fat, lazy and stupid, and that you should tell them what you really think of them. Sometimes the spectres will switch things around and remind you of what a useless, stupid loser you are. For the most part, these spectres are easy to ignore.
But as the week goes on, things get worse and worse. The dark spectres begin to act more annoying, tripping people in the halls, pushing them around, or stealing their food and possessions. If your character is riffing this week, they may even interfere with the experiments! By the end of the week, they’re an absolute nightmare. Your dark spectre will latch itself onto you or your nearby friends, biting, clawing and shrieking obscenities in your ears. They start to spew sticky green goop from their mouths that will ensnare or weaken characters. And if you don’t watch out, they’ll get into the 12th deck and begin messing with ship functions...gravity, air pressure, the food synthesizer, even hull integrity. Worst of all, unlike most strange effects on the ship, the dark spectres won’t just disappear at the end of the week. It’s up to you to get rid of them!
And how do you get rid of them? Well, luckily these dopplegangers are just as squishy as you are, which means beating them into submission or killing them works fine. Your best bet may be to shoot them out the nearest airlock. Something might happen if you get rid of all the dark spectres, though...
What’s more, this event has triggered something in the morale points system...morale points are now worth double! This means that your morale-boosting activities will earn you twice as many points...but at the same time, you will also lose double the points for poor morale. And with these spectres roaming around, morale is definitely in jeopardy!
Your experiment this week is chapters 1 and 2 from The Eye of Argon and is now available in the mod email. The following characters have been assigned riff duty:
Iron Liz
Terra
MakubeX
Current SOL morale is:
Decent